Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The most inexperienced of summoners are capable of summoning only dimensional gates: unstable bridges of arcane energy between this world and the Abyss. Dimensional gates, though primitive, are capable of surging forth with accurate pinpoint attacks of arcane matter. Although weak and fragile, a single fallen life is all that the gate requires in order to solidify itself into a true door for a being from the Abyss to emerge out of.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. The length of this unit's weapon allows it to strike first in melee, even in defense.
Advances from: | |
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Advances to: | Rhami’kai Rhami’datu Fire Avatar Water Avatar Air Avatar Earth Avatar |
Cost: | 16 |
HP: | 6 |
Movement: | 8 |
XP: | 26 |
Level: | 1 |
Alignment: | neutral |
ID | I8 Ak_Enchanted2 |
Abilities: | skirmisher, energy draining |
yellow flame arcane | 5 - 1 melee | precision firststrike |
Resistances: | |
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blade | 50% |
pierce | 50% |
impact | 50% |
fire | 10% |
cold | 70% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 1 | 50% |
Coastal Reef | 2 | 50% |
Deep Water | 2 | 50% |
Flat | 1 | 50% |
Forest | 1 | 50% |
Frozen | 1 | 50% |
Hills | 1 | 50% |
Impassable | - | 0% |
Mountains | 1 | 50% |
Mushroom Grove | 1 | 50% |
Sand | 1 | 50% |
Shallow Water | 1 | 50% |
Swamp | 1 | 50% |
Unwalkable | 1 | 50% |
Village | 1 | 50% |